Weapons

Heoga

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The purpose of this thread is to track the progress of the games weapons.  Each weapon is given it's own post which will be edited as updates are made.

The weapon descriptions posted here were previously posted on Wikipedia, but have since been taken down.
 
BA-40 "Patriot" Pistol
Class: Projectile
Description:
A .40 caliber, semi-automatic pistol, made of ballistic-grade plastics (thus resulting a lighter weapon than might be expected). This weapon is featured only in No Remorse. It is issued to security operatives. On the "Mama's Boy" and "Weekend Warrior" difficulty settings, this weapon has infinite ammunition. It is the starting weapon for the player character in No Remorse


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

BA-41 "Peacemaker" Pistol
Description:
A variant of the Patriot, the Peacemaker fires the same ammunition and is fed with the BA-40 magazine, though it can also mount a 30-round "banana" mag. Aside from its larger capacity, the most relevant difference with the Patriot lies in the BA-41's ability to fire two-round bursts. This weapon is featured only in No Remorse.


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

RP-22 "Conciliator" Rifle
Class: Projectile
Description:
A .30-cal lightweight assault weapon firing frictionless, caseless bullets in two-round bursts, the Conciliator was not intended for military use, but has gained popularity for its easy handling (due to an entirely ballistics-grade plastics construction) and low price. The RP-22 shares the same ammunition as the RP-32, mounting a 60-round magazine. This weapon is featured only in No Remorse.


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

RP-32 "Pacifist" Assault Rifle
Class: Projectile
Description:
This rifle is a fully automatic version of the RP-22, and the standard-issue weapon for WEC infantry. The RP-32 uses the same rounds as the Conciliator, but in a three-round burst instead. The Pacifist rifle is the only weapon the Captain starts with in No Regret. On the "Mama's Boy" and "Weekend Warrior" difficulty settings, this weapon has infinite ammunition in No Regret


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

SG-A1 "Conformer" Shotgun
Class: Projectile
Description:
An anti-personnel weapon usually issued to urban security units for riot control, the Conformer fires a 13-gram fragmenting shell from a 12-round magazine. When the Silencer fires from a standing position, he must manually chamber another shell (requiring another mouseclick or keyboard toggle), but while crouching the weapon operates semi-automatically in that the chambering motion is integrated into the firing motion


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

AC-88 "Reaper" Riot Gun
Class: Projectile
Description:
This full-auto shotgun fires more than twice as fast as the Conformer. It is an extremely effective anti-personnel weapon (the manual touts its ability to "control" crowds of civilians), but it is not well-suited for fighting mechs. The AC-88 uses the same 12-round magazines as the SG-A1.


Status:
To Be Coded
 
The purpose of this thread is to track the progress of the games weapons

AR-7 "Rico" Rocket Launcher
Class: High Explosive
Description:
An experimental weapon firing a low-power canister shell that, immediately after discharge, ablates to release three self-propelled micro-missiles spreading in a "fan" formation. The Rico's unique shells come in 8-round magazines designed specifically for this weapon. While painful to use at close range, its power, splash damage, and rapid rate of fire make it an excellent weapon against snipers, for "recon by fire" applications, fighting large groups of enemies, and to take out hard-to-reach security equipment (cameras, automated turrets, off-screen shield generators, etc.)


Status:
To Be Coded
 
GL-303 Grenade Launcher
Class: High Explosive
Description:
This devastating weapon is widely employed by WEC military forces and police or anti-terrorist units. The GL-303 fires a streamlined, 9.2 centimeter rocket-propelled grenade combining concussion damage with limited incendiary capabilities. It uses a 10-round magazine


Status:
To Be Coded
 
BK-16 "Crystallizer" molecular inhibitor
Class: Special Projectile
Description:
Still in the experimental stage, this gun is probably the most technologically advanced projectile-firing weapon in existence. Upon impact, the low velocity, 12 cm cartridge fired by the BK-16 creates a field that inhibits all molecular motion within an area conforming tightly to the target?s shape; this creates a "freezing" effect comparable to several minutes of exposure to absolute zero. The resulting statues may also be shattered by any other form of damage. The BK-16 is effective both as anti-personnel and anti-mech, but is not very accurate at longer ranges. It uses 10 round clips and is featured only in No Regret


Status:
To Be Coded
 
LNR-81 "Liquefier" catalytic rifle
Class: Special Projectile
Description:
Another experimental weapon, the Liquifier is similar to the BK-16 in that it fires a special cartridge delivering something besides direct damage on contact--a powerful chemical agent. This chemical is a highly classified, wide-spectrum catalyst, designed to break down complex organic molecular bonds and trigger rapid transmutation in alloys and synthetic materials as well. The effects on human and mech targets alike are horrifically destructive. The result of an impact on an unarmored human target is essentially a combination liquefication and evaporation, creating a brief puff of gas and leaving only a small pile of semi-solid matter. The LNR-81 can fire 4 shots a second, is moderately accurate, and uses 10 round magazines. This weapon is featured only in No Regret.


Status:
To Be Coded
 
PA-21 "Arbitrator" laser pistol
Class: Low Energy
Description:
The most compact energy weapon available, the PA-21 fires a single pulsed varicolor laser beam, is moderately accurate and consumes 25 energy units (see batteries, below) per shot. It is issued to security operatives assigned to protect sensitive areas and to all WEC military officers. This weapon is featured only in No Remorse.


Status:
To Be Coded
 
PA-31 "Adjudicator" laser rifle
Class: Low Energy
Description:
The Adjudicator is the standard energy rifle of the WEC military forces, used by infantry and special forces alike. The PA-31 fires the same kind of laser beam of the PA-21, but is much more accurate and has a faster firing rate than the pistol. Energy consumption is relatively low (35 units per shot in No Remorse; 45 units in No Regret), thus giving the PA-31 stamina


Status:
To Be Coded
 
PL-1 "Unifier" plasma rifle
Class: High Energy
Description:
The PL-1 is the only plasma based weapon of the WEC arsenal and it is often used for military commando operations and by police SWAT teams. Featuring a full automatic firing mode, a very high fire rate at 12 shots/sec., and extreme accuracy, the Unifier is an excellent choice against every kind of target, be it enemy personnel, mechs or security devices. This rifle's only real weakness is its energy drain (only 45 units per shot in No Remorse, but 80 units in No Regret)


Status:
To Be Coded
 
EM-4 "Vortex" EMP rifle
Class: High Energy
Description:
Developed as an anti-servomech weapon, the EM-4 has also proven effective against personnel, who suffer a fate not unlike electrocution. (In No Remorse, its effect on personnel was negligible; likely to make it seem less over-specialized, it was made nearly as deadly against personnel in No Regret.) The electromagnetic pulse emitted by the Vortex is capable of disabling a mech that is directly hit for a few precious seconds, allowing the user to switch to a more potent weapon and destroy it. The EM-4 has very poor accuracy and its refire delay is fairly high; in addition, it consumes quite a lot of power (135 energy units per shot in No Remorse, 200 in No Regret)


Status:
To Be Coded
 
UV-9 "Pulsar" ultraviolet rifle
Class: High Energy
Description:
Probably the most destructive weapon ever conceived by WEC scientists, the Pulsar is still undergoing trials conducted by special heavy weapons units. The UV-9 fires a pulse of concentrated ultraviolet energy capable of burning all the flesh and organs from an unarmored human target. While each shot requires an immense 250 energy units, the UV-9's accuracy, power, and enlarged area of effect compared to other energy weapons make it very effective against all kinds of threats


Status:
To Be Coded
 
XP-5 "Broiler" microwave projector
Class: High Energy
Description:
A recent addition to the WEC arsenal, the XP-5 is still in the prototype range and it has not been officially assigned to any unit so far (though some security turrets may be experimentally equipped with it, and it would be possible to raid an on-site weapons lab to gain access to the weapon). This weapon fires an intense and tightly focused microwave pulse that can severely damage both human and mechanized targets. The Broiler features medium accuracy and rate of fire, and consumes 125 power units per shot. This weapon is featured only in No Regret.


Status:
To Be Coded
 
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