stauff
Member
As part of reimplementing Crusader in ScummVM, I started looking at other maps (got sick of looking at the start of mission 1 all the time..)
The first thing I noticed was the secret entry points into various levels, but I think they've been mentioned here before (accessible using -warp {missionno} -egg 250).
A perhaps new discovery is that there are 2 maps, 8 and 22, in the game data which (as far as I can tell) are not accessible from the command-line or as part of the game (it only lets you warp to missions, not maps..). Thought I would share some videos of walking around them.
Map 8 appears to be an unfinished office area. There is very little except for a desk and bookshelf, but the walls are all done:
Map 22 is more like a debugging map, it has various bits of wall and fixed items using the Silencer's shape in various poses:
There are some hidden additional areas visible in some of the other game maps too, but since I'm not a real expert in the original game I'm not sure how many of them are just accessible from the main game with the right moves.
The first thing I noticed was the secret entry points into various levels, but I think they've been mentioned here before (accessible using -warp {missionno} -egg 250).
A perhaps new discovery is that there are 2 maps, 8 and 22, in the game data which (as far as I can tell) are not accessible from the command-line or as part of the game (it only lets you warp to missions, not maps..). Thought I would share some videos of walking around them.
Map 8 appears to be an unfinished office area. There is very little except for a desk and bookshelf, but the walls are all done:
Map 22 is more like a debugging map, it has various bits of wall and fixed items using the Silencer's shape in various poses:
There are some hidden additional areas visible in some of the other game maps too, but since I'm not a real expert in the original game I'm not sure how many of them are just accessible from the main game with the right moves.