So something around 200-1000 is a very good number for static objects and 3000-5000 for a character
Abyssary link said:I usually start with a high polygon count and then try to reduce it.
Those here are supposed to be viewmodels.
That means i can cut away the polygons which will not appear in the final animation, so i think i'll end up with 1500-2000.
And the worldmodels will use far less polys. Around 800 should do the trick.
Lightwave's reducePoly+ can help a lot as long as the mesh isn't to complex.