Hi guys,
I've now got a functioning file repo online for our development files. This includes everything ranging from models, textures, code patches to release bundles.
The repo requires logging in. All contributors have upload rights. New categories and user accounts are created by me, so if you don't have write access and want to, please drop me a line by PM. This policy exists to enhance security.
There is a maximum upload limit of 20 MB. The repo accepts all filetypes, but use zips for all binary files, .h/.cpp for codefiles, .png for reference images and .txt for text files.
Post any categories you think are missing in this thread and I will create them. This also goes for missing features, although true to my development philosophy I purposedly coded the repo app to be as lightweight as possible.
Regret repo: http://jupix.info/regret/repo/
Quick manual:
- How to add files.
Log in. Select category. Enable editing mode. Fill form, submit, done.
- How to remove files.
Log in. Select category. Click on file ID. Enable editing mode. Click "delete file". You can only remove files where you are the author.
- How to update files.
Log in. Select category. Click on file ID. Enable editing mode. Fill form, submit, done. You can only update files where you are the author.
- How to add categories
Only I can do that. Please post in this thread.
- How to register
Only I can register you. Please post in this thread.
- Version numbering
There are no versions in constantly developing and maturing content, so it's pointless to tack on "0.9" or "2.1" and that sort to our stuff. Still, we need some sort of version numbering to keep tabs on whether the mod is based on the latest content. Therefore let us use a simple integer, starting from one, and increment that each time we update our files. So versions will go 1, 2, 3, and so on as props/textures/whatever is updated.
- Bugs
There most certainly will be bugs in the repo app. Please post any in this topic or PM me.
- Site/downloads slow
Yes, downloads may be slow. This is running on my home server, with a 512 kilobit ADSL. Bear with it, it will load eventually.
I'm asking you all to please upload all your contributions to the repo. This way if we have hard drive failures, borked Windows installations or whatever, we don't lose stuff, and in addition, it's easier for me to see when new content becomes available for mapping. Thanks!
I've now got a functioning file repo online for our development files. This includes everything ranging from models, textures, code patches to release bundles.
The repo requires logging in. All contributors have upload rights. New categories and user accounts are created by me, so if you don't have write access and want to, please drop me a line by PM. This policy exists to enhance security.
There is a maximum upload limit of 20 MB. The repo accepts all filetypes, but use zips for all binary files, .h/.cpp for codefiles, .png for reference images and .txt for text files.
Post any categories you think are missing in this thread and I will create them. This also goes for missing features, although true to my development philosophy I purposedly coded the repo app to be as lightweight as possible.
Regret repo: http://jupix.info/regret/repo/
Quick manual:
- How to add files.
Log in. Select category. Enable editing mode. Fill form, submit, done.
- How to remove files.
Log in. Select category. Click on file ID. Enable editing mode. Click "delete file". You can only remove files where you are the author.
- How to update files.
Log in. Select category. Click on file ID. Enable editing mode. Fill form, submit, done. You can only update files where you are the author.
- How to add categories
Only I can do that. Please post in this thread.
- How to register
Only I can register you. Please post in this thread.
- Version numbering
There are no versions in constantly developing and maturing content, so it's pointless to tack on "0.9" or "2.1" and that sort to our stuff. Still, we need some sort of version numbering to keep tabs on whether the mod is based on the latest content. Therefore let us use a simple integer, starting from one, and increment that each time we update our files. So versions will go 1, 2, 3, and so on as props/textures/whatever is updated.
- Bugs
There most certainly will be bugs in the repo app. Please post any in this topic or PM me.
- Site/downloads slow
Yes, downloads may be slow. This is running on my home server, with a 512 kilobit ADSL. Bear with it, it will load eventually.
I'm asking you all to please upload all your contributions to the repo. This way if we have hard drive failures, borked Windows installations or whatever, we don't lose stuff, and in addition, it's easier for me to see when new content becomes available for mapping. Thanks!