PanterLarry
New member
Morning. In first level in first room is a way to warp into room where everything is available.
I've been wondering what it might be, since there is no easteregg room screenshot, i thauht that may be it. or training ground? Or something new. Can't say.
How to enter: in first room are 2 switches on eastern wall. one near healing booth, other below, near big gas tank.
I tried on/off switching until same telepad you entered came active. Using it places you in room with tables were absolutely everything is avail. there are two guards, not active. several teleports of whitch one warps you into the middle of level somewhere - can't recall exactly where but i try later to get screens of place. at least one switch can endlessly summon thermatrons, probably for target practice.
i found it amusing to get aquinted with all gadgets, but for game balance, it takes too much of edge out to use that possibility.
but than again, i like the idea that if you could re-route telepad by your own means - outside wizard's help i mean - and in that point he have not contacted yet - you COULD end up in some emergency stash hidden away, like for evacuation procedure or something. tho frozen guards ruin that impression.
so, on WHAT did i stumble?
I've been wondering what it might be, since there is no easteregg room screenshot, i thauht that may be it. or training ground? Or something new. Can't say.
How to enter: in first room are 2 switches on eastern wall. one near healing booth, other below, near big gas tank.
I tried on/off switching until same telepad you entered came active. Using it places you in room with tables were absolutely everything is avail. there are two guards, not active. several teleports of whitch one warps you into the middle of level somewhere - can't recall exactly where but i try later to get screens of place. at least one switch can endlessly summon thermatrons, probably for target practice.
i found it amusing to get aquinted with all gadgets, but for game balance, it takes too much of edge out to use that possibility.
but than again, i like the idea that if you could re-route telepad by your own means - outside wizard's help i mean - and in that point he have not contacted yet - you COULD end up in some emergency stash hidden away, like for evacuation procedure or something. tho frozen guards ruin that impression.
so, on WHAT did i stumble?