3D Models

ok bro, here is the model

http://cyberionsystems.com/echosector/files/mods/hl2mod_regret/fence.rar

everything is new there. 2 models, 2 new bounding box to reflect geometry more precisely and new texture. Yes... fence textured now hehehe ;) So overwrite everything to be on the same side.

Actually in the future if there is an update to the model, overwrite every file with a new one from the archive.
 
Ok, here's a small status report.

The model for the rotating alarm light is finished and i'm on the texture.

I am also working on the model for a lightsource we can put on the ceiling.

And if i have time this week i'm gonna start on the RP-32 so Jupix has some weapon to play with :)
 
Even though it isn't in the original game... Can you guys include the BA-40 or BA-41? I think it would be great. :p

Or maybe it can wait for the No Remorse adaptation.  :)
 
OK teleporter redone and retextured ;)

showoff11qr9.jpg


showoff12kn9.jpg



I also managed to solve our "too big objects" issues. Used a simple 183cm model of a human to scale to the proper sizes. Now every object should look exactly right.

I'll be using that Human-Silencer model to have needed scale reference material in order to model proper sized objects for the mod.

showoff2wn1.jpg
 
If you haven't already, check out this guide:

http://developer.valvesoftware.com/wiki/XSI_Animation
 
Took a while to get it to compile properly - but lessons learned.

camera.jpg


http://www.heoga.co.uk/crusader/Crusader_Camera.zip

Comments?
 
Well, I think it's close enough for now, meaning I can't come up with any suggestions for improvement in its shape :)

However, the texture could use some lighting up, it's almost pitch black, whereas the original has a kind of a blue tint to it. Pretty close to the combine blue metal, actually, just smoother and warmer.

By the way, I'd prefer to have the raw files so that I can make quick modifications to filenames and animations (for example), so if you could provide those, that'd be great.

But apart from those things, very good stuff. Thanks a lot for the effort :)
 
Well it was a weekend job, I'll put a little more work into and try get the texture better on the next shot.

Raw files, got it.
 
sorry for such a stupid delay. But here is finaly model of Wall Pylon converted into SMD

http://cyberionsystems.com/echosector/files/mods/hl2mod_regret/wall_pylon.zip




Just in case if you didn't get it previously, here is the pack with scaffolding, wall, teleporter and teleporter_fence models, which I posted 2 weeks ago, but not sure if I provided the link to it (I think I did it in chat, but to be on a safe side I post them again heheeh). All models in this pack are reworked new versions. Sorry some troubles with memory after the drugs they give me.  :D

http://cyberionsystems.com/echosector/files/mods/hl2mod_regret/models.rar
 
Thanks Cyb, just imported the pylon and it looks great. Had to scale it again to 0.985, weird. (And it's going to need a concave collision model, otherwise people aren't going to be able to shoot through the free space on it).

Oh and yes, you did send me those other models. :)
 
Ok. Just to make sure that i'm still alive here's the weapon i'm working on.
The texture still needs some work, but i think it's geting decent.
Now i'll have to figure out how to convert that to a viewmodel  :)

 
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