everything is new there. 2 models, 2 new bounding box to reflect geometry more precisely and new texture. Yes... fence textured now hehehe So overwrite everything to be on the same side.
Actually in the future if there is an update to the model, overwrite every file with a new one from the archive.
I also managed to solve our "too big objects" issues. Used a simple 183cm model of a human to scale to the proper sizes. Now every object should look exactly right.
I'll be using that Human-Silencer model to have needed scale reference material in order to model proper sized objects for the mod.
Well, I think it's close enough for now, meaning I can't come up with any suggestions for improvement in its shape
However, the texture could use some lighting up, it's almost pitch black, whereas the original has a kind of a blue tint to it. Pretty close to the combine blue metal, actually, just smoother and warmer.
By the way, I'd prefer to have the raw files so that I can make quick modifications to filenames and animations (for example), so if you could provide those, that'd be great.
But apart from those things, very good stuff. Thanks a lot for the effort
Just in case if you didn't get it previously, here is the pack with scaffolding, wall, teleporter and teleporter_fence models, which I posted 2 weeks ago, but not sure if I provided the link to it (I think I did it in chat, but to be on a safe side I post them again heheeh). All models in this pack are reworked new versions. Sorry some troubles with memory after the drugs they give me.
Thanks Cyb, just imported the pylon and it looks great. Had to scale it again to 0.985, weird. (And it's going to need a concave collision model, otherwise people aren't going to be able to shoot through the free space on it).
Ok. Just to make sure that i'm still alive here's the weapon i'm working on.
The texture still needs some work, but i think it's geting decent.
Now i'll have to figure out how to convert that to a viewmodel