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  1. dileepvr

    Porting levels to 3D quake/goldsrc map format trivial?

    I've been trying to parse the C++ code from the old Pentagram team: https://pentagram.sourceforge.net/download.php And I came across this comment block at the beginning of a file: This convinced me that the whole map is tile based and all the collision boxes are cuboids. Now we already know...
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