4. COMPARE avatar movement while running
DOSBOX avatar movement while running
SCUMMVM avatar movement while running
I have a feeling that the problem is that I sometimes have to press the left or right button twice to change direction.
If I hold the left or right button longer it shows up...
2. ORIGINAL Laser wall barrier
In SCUMMVM prevents passage but does not take life
3. ORIGINAL. After pressing the space bar, shooting continues and accelerates.
In SCUMMVM, while holding the space bar, it fires once until the space bar is pressed again.
1. In the original, when the avatar is standing up and when the ctrl + left arrow key is pressed.
it rolls to the left, but stays crouched.
In the scummvm version, it rolls to the left and returns to standing.
Thank you for your quick response.
I ran into almost the same problems when testing the original.
1. I apologize because I assumed that the original did not contain these errors. :)
2. You did a really great job I think there are minor differences.
3. I would like to write them down this weekend.
Alternatively, if you could point me to parts of the code, I could possibly try to fiddle with it myself, but so far I haven't been able to find places that address avatar movement.
Hi, nice work, I tried your latest version and it's great. thank you.
Do you have a list of possible fixes somewhere?
I'd like to ask about the avatar movement.
When testing it, it seems to me that there is a delayed sprint and rotation.
It seems to be reacting with a delay.